Work

Selected projects.

Select a project to see the details.

2026

NAO robot battery repair

Battery pack rebuilds for NAO V4, V5 and V6 robots in schools and labs.
Robot repair service
For
Schools, universities, labs and research groups
Robots
NAO V4, V5 and V6

NAO humanoid robots are used in classrooms and research labs, and their battery packs wear out. We rebuild them: all six cells are replaced with new 18650 cells, the original battery board is recovered from deep-discharge lockout, and every pack is load-tested before it goes back.

Schools and labs can send several packs at once, and we can arrange on-site visits.

2026

winDZaloft

Winds aloft, aviation weather and jump-run planning for skydivers.
Web application (beta)
For
Skydivers and drop zones
Our role
Design and development

A planning tool for skydivers that combines aviation weather into one page for a chosen drop zone: winds aloft from several forecast models (GFS, HRRR, NAM, ECMWF), surface conditions, cloud base, METAR and TAF reports, and National Weather Service alerts.

From the forecast it draws a suggested jump run and line of flight over satellite imagery, estimates freefall drift and the exit point, and includes a wing loading calculator. Drop zones can connect on-site weather stations to show live wind and temperature history.

Ongoing

SkyJunk online store

An e-commerce site for skydiving and everyday gear, built and maintained by us.
E-commerce website
Client
SkyJunk
Our role
Design, development and ongoing maintenance
Platform
WordPress and WooCommerce

The online store for SkyJunk, a maker of tough, functional gear: skydiving phone pouches and hook-knife pouches, gear bags, Cordura pouches, wallets and custom embroidery.

The site covers the full store: product pages with options, cart and checkout, customer accounts, and returns and contact pages, alongside links to the brand's Etsy shop and social media. We keep it updated and running.

2023–now

PanIQ Escape Room

Ongoing design, build and maintenance of puzzles and room electronics.
Escape room maintenance and design
Client
PanIQ Escape Room NYC
Our role
On-site maintenance, design and engineering
Since
2023, ongoing

We maintain the escape rooms at PanIQ's New York City location, and design and build new interactive puzzles and show-control logic for them.

  • Puzzle systems that react to players and drive each room's story
  • Embedded electronics built on Arduino, Raspberry Pi and custom circuits
  • Fail-safe logic and diagnostics so problems are caught and fixed quickly
  • Maintenance routines that keep rooms running between games and reduce downtime
2020

SenetLab

A cloud Linux desktop in the browser, with real USB hardware attached.
Cloud Linux desktop with hardware bridge
For
Embedded and robotics engineers, DevOps teams, educators running workshops
Our role
Product design and development

A full Ubuntu desktop that runs in the cloud and opens in any web browser, with VS Code, terminals, GUI applications and an AI assistant that installs and configures software on request. Machines persist between sessions and can be shared with a password-protected link or cloned into independent copies.

Its hardware bridge connects real devices to the cloud machine: cameras, sensors and microcontrollers plug into a Raspberry Pi appliance and appear inside the cloud desktop as local /dev/ devices. Relays give any service running on the machine a stable HTTPS address without DNS or certificate setup.

For schools and workshops, every student can get the same ready-made environment on any computer, including access to real hardware.

2020

Guardian of Gotham

Custom technology and media for a superhero-themed escape room.
Escape room
Client
Clue Chase, New York
Our role
Room technology, props and media

A superhero's lair, and Clue Chase's most technologically advanced room. Custom technology was designed and built for the room, combining media and game elements in a way that was new for the industry.

2019

Moonshine Madness

A 1920s speakeasy escape room that reacts to what players do.
Escape room
Client
Clue Chase, Herald Square
Our role
Room technology and automation

A 1920s speakeasy escape room. The room reacts to players' actions as they progress, revealing surprises without breaking the flow of the game.

2019

Sunken City

A climate-change escape game on Governors Island.
Pop-up escape game
Client
Clue Chase with Overlook Collective
Location
House of Solutions, Governors Island, NY

A climate-change-themed escape game that opened before Climate Week NYC. Each puzzle is based on a real initiative New York City is taking to address climate change.

2019

Houdini's Workshop

Interactive magic props and illusions for an escape room.
Escape room
Client
Clue Chase, New York
Our role
Interactive props and illusions

A magic-themed room set in Harry Houdini's workshop. Players handle interactive magic props and illusions modeled on the kind Houdini used in his shows, and have one hour to escape.

2019

Pirates of the Bermuda Triangle

Ship controls, props and automation for a pirate escape room.
Escape room
Client
Clue Chase, New York
Our role
Ship props, controls and automation

Players rescue a doomed pirate ship, working period-accurate ship controls while the captain issues commands from his cabin. The interior decks hide further puzzles.

2018

Spy bomb prop and room automation

A keypad bomb prop that also runs the room's effects and video.
Embedded systems
Client
Clue Chase, New York
Our role
Electronics, firmware, room control

A prop bomb with a keypad and LCD countdown for Clue Chase's spy room. The keypad stays dead until players find and insert the battery, and they must disarm the bomb before the timer runs out.

The same controller runs the room's lighting and sound effects, and records a video of each group that is uploaded and sent to the players afterwards.

2017

Escape To Go

A mobile escape game for groups of 25 to 500 players.
Mobile escape game
Client
Clue Chase
Players
25 to 500 per game

A modular escape game that travels to events across the New York area. The system scales to groups of 25 to 500 players and keeps everyone busy for the full 80 minutes, using custom secret compartments and software.

2017

Pulse & Bloom

Rebuilding a touring interactive art installation, electronics to metalwork.
Interactive art installation
Artist
Shilo Shiv Suleman
Venue
The Clarice, University of Maryland, NextNow Festival

After four years of touring since its debut at Burning Man in 2014, the installation needed a full rebuild. We worked with the artist to recycle and rebuild it, including the electronics, programming, and metal and wood fabrication.

2017

Tidal

LED clouds driven by live river tide data, for an arts festival.
Interactive art installation
Artist
Shilo Shiv Suleman
Venue
Three Rivers Arts Festival, Pittsburgh

A "geofeedback" installation: a suspended storm of metal clouds lit by hundreds of LEDs that follow live tidal data from the river. Touching a large silver bowl of water at the center pulls the light toward the visitor.

We planned, built and installed the electronics and programming.

2017

Out of Print

An art and technology challenge with engineers from Cairo Hackerspace.
Art and technology workshop
Partner
Townhouse Gallery, Cairo Hackerspace, Creatables

An art and technology challenge and exhibition organized with the Townhouse Gallery. Artists and members of the public brought ideas that were hard to produce physically, and engineers from Cairo Hackerspace and Creatables helped them make them using 3D scanning and printing, projection mapping, embedded systems, software and sensors.

2013

InterLAB: Artificial Emotional Intelligence

Installations connecting gallery visitors in Cairo and Dresden.
New media exhibition
Venue
Medrar for Contemporary Art, Cairo

Egyptian visual artists, web developers and programmers worked with a parallel group in Dresden, Germany, to create installations that connected gallery visitors in both cities. Senet's founder was one of the programmers.